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TheRadBaron

7
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3
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A member registered Jun 10, 2020

Recent community posts

Oooh, this is a good idea. I'll have to try using this next time I run a Gardens of Ynn.

That makes so much sense now. Thank you!

Still love the work and getting ready to continue adventuring in Albaan with my players. One of my favorite parts of the rules was the weapon special abilities. So much so that I've copied them over into other games as a houserule. But one me and my players could never really figure out was what the Hand Axe ability is actually referring to by saying it 'bounces'. We understand how it works *mechanically* but the visual is lost to us. My own thoughts were that it bounces off the target, hits the ground, and hits them again.

Would love to hear the word of god but would also respect you wanting to keep this knowledge hidden.

Ah ha! Thankbyou. My googling of your blog was weak, it seems. Now to plumb for further secrets. 

Thanks for answering my previous question, I should have said as much sooner.

I was wondering about how you came up with the populations of the various towns, villages, and cities in-game. I was curious if you had your own reference, or a system, or if it was more of a gut feeling. 

Loving the content of the hexcrawl. My players are enjoying themselves and I love running it! Wanted to clarify something from the rules, where it talks about Monsters of higher HD having more attacks/round. Are human npcs supposed to fall under 'monsters' for this? I've seen some 4 HD humans and wondered if they should be getting two attacks/round. Seeing 'bandits' being in the monster book put that in my mind.

I like your work! It doesn't seem to be up anymore, but the Warlock class from previous pdfs, was their Madness Die supposed to work like a Magic Die and only return to your pool on a 1-3?